Playing Dragonica, why exactly do we need 2 skills for extra health. We all know about the passive one, but the problem is that who would spend a mana potion to have some more health for 15 minutes that don't need. Why can't we get some dodge, magic defence, chance to avoid stuns, slows, knocbacks and similar effects instead. Tanking is not about getting a million health and then spend more potions. We are supposed to be the tank class, not the potion spammers.
Being melee is a great disadvantage alone(Dragonica Money), we get kicked from groups because groups lose points from the hits we take. We need more avoidance. We can't really use parry every 30 sec and still it won't be enough. Gladiators have enough skills to deal with the mobs, most of our skills don't help with this.
We really need a single target skill(Dragonica Gold). It is totally annoying to have 1 mob on you at 100% health and need 15 hits to take it down not to mention that we are no help on boss fights. ANY skill that does 7-8 hits on 1 target with low cooldown and mana cost would be great. If its not easily interruptuble it would be even better. Best substitute is spear jab but the really big cooldown, mana cost and just 5 hits with just a bit more damage(Cheap Dragonica Gold) than normal hits doesn't make it worth the trouble in most cases.











